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Text File  |  1995-01-07  |  5KB  |  87 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. FIRETHROWER                  19.02                                       1L 
  8. BARMOR                        4.97                                       2 
  9. CHAINGUNNER                  34.95                                       3 
  10. SPECTRE                      89.30                                       5 
  11. SUPERSHOTGUN                  1.66                                       1 
  12. SHELLBOX                      3.31                                       4 
  13. BROWNTREE                   402.48                                       9 
  14. BONES2                       22.36                                       2 
  15. FINALENEMY                    6.21                                       1L 
  16. ENEMYSHOT                     4.97                                       1L 
  17. ENEMYTARGET                  19.88                                       4 
  18. MEGABALL                      3.31                                       2 
  19. SERGEANT                     62.14                                       8 
  20. IMP                          62.14                                       8 
  21. LAUNCHER                      1.66                                       1 
  22. ROCKETS                       2.48                                       1 
  23. SHELLS                        7.45                                       9 
  24. BULLETS                       6.63                                       4 
  25. MEDIKIT                      13.25                                       8 
  26. GARMOR                        4.97                                       2 
  27. SKULLSPITTER                 21.74         DEAF/AMBUSH                   1L 
  28. FLYSKULL                     65.26                                       14
  29. MANCUBUS                     45.29                                       1L 
  30. SKELETON                     34.94                                       2L 
  31. DEADPLAYER                    3.11                                       15 
  32. INVISO                        1.66                                       1 
  33. SHOTGUN                       1.66                                       1 
  34. PLASMA                        1.66                                       1 
  35. ROCKET                        3.31                                       8 
  36. IMP                          15.53         DEAF/AMBUSH                   2 
  37. ;                                            
  38. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  39. ;                                            
  40. ; At run-time this value is used to adjust the
  41. ; Max#of variable based on the population of
  42. ; the level being modified.  Using the strict 
  43. ; standard requires that one or more of the   
  44. ; items in the list above not have a specified
  45. ; maximum number of objects.                  
  46. ;                                              
  47. ;PER    122   ;Strict standard for exact placement 
  48. PER     73   ;Lowered Standard for easy placement
  49. ;                                            
  50. ; Deleting any of the PRESERVE lines will mean that
  51. ; the objects will not be taken from the original  
  52. ; level.  You will have to supply your own above. 
  53. ;                                            
  54. PRESERVE    PILLARS                          
  55. PRESERVE    LAMPS                            
  56. ;                                            
  57. ; THRESHOLD determines what a MEGA-GOODIE is.  
  58. ; MEGA-GOODIES are used to make the level fair 
  59. ; if the generator places a lot of enemies in  
  60. ; the level.                                   
  61. ;                                              
  62. THRESHOLD    75                                  
  63. ;                                              
  64. ; I.Q. Determines how intelligently the program  
  65. ; places objects in the effort to defeat you.   
  66. ; 250 is the default if it is not specified here. 
  67. ;                                              
  68. I.Q.    250                                 
  69. ;                                              
  70. ; EVEN sets the point at which the program must begin 
  71. ; placing MEGA-GOODIES into the level, on the   
  72. ; basis of the hardest difficulty rating.          
  73. ; The MEGA-GOODIES give you a fighting chance,  
  74. ; setting the value lower or <500 will increase the number
  75. ; of MEGA-GOODIES available to you in a the level. 
  76. EVEN    500                                 
  77. ;                                              
  78. ; If SPREAD is not set to a low value then
  79. ; a given sector may accumulate too many objects 
  80. ; this often makes the level impossible to finish
  81. ; or just ugly-looking.  Setting the value too low
  82. ; could make it difficult to place objects within
  83. ; a given wad file.
  84. ;                  
  85. SPREAD    15                                  
  86. ;                                              
  87.